The photo shown for UOR looks like the real deal, and I just want that same thing for USH. I want to feel like I'm standing in the Byers' living room, not a mini version of it.
you're telling me you had all this time to post it while we were waiting for it for a week, and now you post it after. huh [not angry, just think that's...weird]
Trust me, it’s all much more immersive in person. You won’t be disappointed.The photo shown for UOR looks like the real deal, and I just want that same thing for USH. I want to feel like I'm standing in the Byers' living room, not a mini version of it.
actually murdy himself wanted to know when it was gonna happen.I know there's no show lighting but the RUN scene feels a bit smaller than UOR's and I'm not sure how to feel about that. That should be the centerpiece of the maze IMO.
You ever hear of something called a press embargo?
actually murdy himself wanted to know when it was gonna happen.
Just wanted to mention since I don't know if many people noticed, but on the ground as you leave the upside down section, there are reused xenomorph eggs from avp, kinda neat to see them again
That is true, which is why I think SH would've made little difference in a sound stage aside from maybe a layout change. Although I will say the lab scene is probably the only main advantage of the sound stage as having a room that size would be impractical in any other venue.Would it have made that much of a difference though? ST fails as a soundstage maze. No facade, maybe one scene with height, maybe one scene with width, the light bleeds in the entire maze, no immersive control over the environment like snow, UM has more roofs, and the maze is short. I think SH was okay as it was... could've been better with a darker, scarier tone that from someone who was a genuine fan of the games.
AVP is the best example of an actual SS house we've had so far, unfortunately.
That is true, which is why I think SH would've made little difference in a sound stage aside from maybe a layout change. Although I will say the lab scene is probably the only main advantage of the sound stage as having a room that size would be impractical in any other venue.
I say this for every forest scene, but would it really kill them to add more camo netting for the forest scenes to make it feel more immersive and cover those blasted black walls? $10 at Walmart. Shouldn't be an issue.
In terms of height, I now question the capabilities we've been able to pull off considering how high some scenes in TrT are. Or did they just get a higher tent this go around for that? But I was genuinely impressed.That is true, which is why I think SH would've made little difference in a sound stage aside from maybe a layout change. Although I will say the lab scene is probably the only main advantage of the sound stage as having a room that size would be impractical in any other venue.
I say this for every forest scene, but would it really kill them to add more camo netting for the forest scenes to make it feel more immersive and cover those blasted black walls? $10 at Walmart. Shouldn't be an issue.
Definitely agree the forest needed more foliage in several spots, especially around Castle Byers. I also think they ought to/should have cut the first full-size Demagorgon; that spot was not intended to be a scare location, and it shows. As soon as the trigger goes off, everyone who has entered the maze can see it coming. It also disrupts the intended design, which was to tease the Demagorgon (first shadow, then claws through the walls, then half-body) until the full-body reveal in the Upside Down.
I will dispute concerns of length, however. It's a fairly standard length for a maze, with many of the scenes being quite large.
1) Forest
2) Christmas Lights/Hall
3) Joyce/Wall Split Demagorgon
4) Shed/Castle Byers
5) The Upside Down
6) Hawkins Lab Exterior
7) Hawkins Lab Interior/Elevator
8) The Gate/Lab
9) Castle Byers in Upside Down
10) School Hall/Classroom
11) Finale Blackouts
In terms of height, I now question the capabilities we've been able to pull off considering how high some scenes in TrT are. Or did they just get a higher tent this go around for that? But I was genuinely impressed.
I do question the idea of camo netting... I think in theory it should work, but the more I think about it, it might break the concept of perspective. If I'm supposed to be looking deep into a forest, yet there's a giant net in close range, it completely breaks that perspective. It'd ultimately look cheap and like we're in a lagoon or something. As where if it's just darkness, with the right lighting, it could supposedly go on forever. I'd prefer matte paintings, with trees "in the distance" getting smaller and smaller, but that'd be very time consuming and would need to be lit in some way, which again would just make it look like a wall. I think the best thing to do is what Disney does in their dark rides. Have layers + matte paintings. Again, it'd have to be lit and may look like a cartoon.
Yeah, that first scare is EMBARRASSING. He's just standing there out in the open, not hidden at all. That's when I knew the maze was in trouble.
And I agree, in theory by scene count the maze is standard. But all of those scenes feel short. The experience as a whole is a beyond truncated version of everything we've seen on the show. Compared to what they've done on TWD or AHS, none of the scenes felt fully fleshed out. So yes, a standard length, but none of the scenes are done justice by that length. Which is why I think it needed to be twice as long, and it had the space to do it, too. And we honestly did not need the First Purge, all that money could've poured into ST.
Fiber optics in the Upside Down is just cheap.
Agreed, and it doesn't look good. Sounds like their original plan didn't pan out.
What was their original plan?
Oh yeah I forgot about the cotton balls. Maybe it scared John too much when he went through it and he made them take it out