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Super Nintendo World (UOR) - General Discussion Thread

  • Thread starter Thread starter Magic-Man
  • Start date Start date Jan 23, 2020
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C

Co@sterDuck!

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  • Nov 4, 2025
  • #661
I was at the parks on the 27th and while I was in line they were like getting everyone out of the karts on Mario Kart BC but they were cleaning them. So does anyone know what this is because it also happen Halloween night on MIB while I was in the single rider line
 
GA-MBIT

GA-MBIT

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  • Wednesday at 5:25 PM
  • #662
It's a local park with different demographics, but seeing the Camp Snoopy area at Carowinds really made me think about how these Florida parks treat their offerings for parents and younger kids. It has a whole ton of flats of all different kinds with great high-quality fabricated Peanuts theming to all of it, as well as a ton of shaded seating and tables nearby for parents to sit and watch their little ones from. It doesn't feel like a carnival or Six Flags either. It's got a really cozy woodland spot in the park. It's honestly pretty! Pictures online don't do it justice.

The only land in Central Florida that I've seen come even close is Seaworld's Sesame Street Land, which I will continue to root for as one of the better lands in the state in terms of theming, entertainment, and offerings for its' demographic.

I think an IP like Mario, DK, and especially Yoshi would be perfect for a set of themed flats for families and younger kids. It's a shame that they went for the specific angle that they did with SNW, where everything has to be just so compacted. I enjoy a number of things about it, and it certainly has made it easier to clone, but it also means there really is no room for simpler offerings that would fit the IP great imo.




Universal has already shown how they could make flat rides more unique and themed than a standard off-the-shelf. Once again enters Islands of Adventure.

One Fish, Two Fish is easily forgotten, but it's my favorite Dumbo-clone, above Dumbo itself. That's because they play audio during the ride singing rhymes similar to the original book that instruct riders on whether to swim up or down, and if you don't listen and follow the lyrics, you'll end up flying right into a water effect! You can choose whether to follow that song and stay dry, or take your own path and potentially find yourself soaked. What a fun twist on such a simple flat! They did a similar, if less interesting twist with Kang n' Kodos too. IMO there's no reason they couldn't make a family-oriented Mario flat ride interesting or even Power-Up Band compatible!

Wrote this for another thread, but it's probably better suited here haha.
 
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Parkscope Joe

Parkscope Joe

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  • Wednesday at 7:30 PM
  • #663
GA-MBIT said:
It's a local park with different demographics, but seeing the Camp Snoopy area at Carowinds really made me think about how these Florida parks treat their offerings for parents and younger kids. It has a whole ton of flats of all different kinds with great high-quality fabricated Peanuts theming to all of it, as well as a ton of shaded seating and tables nearby for parents to sit and watch their little ones from. It doesn't feel like a carnival or Six Flags either. It's got a really cozy woodland spot in the park. It's honestly pretty! Pictures online don't do it justice.

The only land in Central Florida that I've seen come even close is Seaworld's Sesame Street Land, which I will continue to root for as one of the better lands in the state in terms of theming, entertainment, and offerings for its' demographic.

I think an IP like Mario, DK, and especially Yoshi would be perfect for a set of themed flats for families and younger kids. It's a shame that they went for the specific angle that they did with SNW, where everything has to be just so compacted. I enjoy a number of things about it, and it certainly has made it easier to clone, but it also means there really is no room for simpler offerings that would fit the IP great imo.




Universal has already shown how they could make flat rides more unique and themed than a standard off-the-shelf. Once again enters Islands of Adventure.

One Fish, Two Fish is easily forgotten, but it's my favorite Dumbo-clone, above Dumbo itself. That's because they play audio during the ride singing rhymes similar to the original book that instruct riders on whether to swim up or down, and if you don't listen and follow the lyrics, you'll end up flying right into a water effect! You can choose whether to follow that song and stay dry, or take your own path and potentially find yourself soaked. What a fun twist on such a simple flat! They did a similar, if less interesting twist with Kang n' Kodos too. IMO there's no reason they couldn't make a family-oriented Mario flat ride interesting or even Power-Up Band compatible!

Wrote this for another thread, but it's probably better suited here haha.
Click to expand...

I just don't think Nintendo is interested in an attraction like One Fish Two Fish (maybe a Mario Party mini land?). SNW is a full family land that has to appeal to guests 9 to 90 plus they want some sort of video game tie-in. I do agree parks need more Kiddie Kingdom like lands where it's a bunch of boring flat rides for young kids and the themed entertainment's obsession on hyper real simulacrums isn't helping.
 
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Pacific

Pacific

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  • Yesterday at 10:57 AM
  • #664
Its funny because as cool as places like Super Nintendo World are, Im pretty sure kids are going to have more fun, on average; in a literal playground.
 
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UniversalRBLX

UniversalRBLX

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  • Yesterday at 11:06 AM
  • #665
I think it also needs to be brought up that a lot of the interactivity is behind a $45+ tax paywall. So Nintendo is very fun... if a child's parent/guardian is willing to pay for it.
 
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Mike S

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  • Yesterday at 11:18 AM
  • #666
UniversalRBLX said:
I think it also needs to be brought up that a lot of the interactivity is behind a $45+ tax paywall. So Nintendo is very fun... if a child's parent/guardian is willing to pay for it.
Click to expand...
The pay wall is only to track points, keys, and link with the app. The only thing meaningful that’s actually locked behind it is the Bowser Jr. mini game. All other mini games, including the ones you get keys from, are playable without it.
 
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Jerroddragon

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  • Yesterday at 11:52 AM
  • #667
Mike S said:
The pay wall is only to track points, keys, and link with the app. The only thing meaningful that’s actually locked behind it is the Bowser Jr. mini game. All other mini games, including the ones you get keys from, are playable without it.
Click to expand...
Really? I didn't know you could play the games without it
 
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Mike S

Mike S

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  • Yesterday at 11:58 AM
  • #668
Jerroddragon said:
Really? I didn't know you could play the games without it
Click to expand...
Yeah everything is touch activated with a big mushy button type thing.

As you can tell it’s very weird to describe lol
 
Jerroddragon

Jerroddragon

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  • Yesterday at 12:02 PM
  • #669
Mike S said:
Yeah everything is touch activated with a big mushy button type thing.

As you can tell it’s very weird to describe lol
Click to expand...
IWe have SNW here at USH but I swear they check for bands when you go up to a game but cool to know you can just play
 
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Mike S

Mike S

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  • Yesterday at 1:29 PM
  • #670
Jerroddragon said:
IWe have SNW here at USH but I swear they check for bands when you go up to a game but cool to know you can just play
Click to expand...
I’ve only ever seen that check for the Bowser Jr. fight.
 
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LPCaptainDeath

LPCaptainDeath

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  • Yesterday at 6:26 PM
  • #671
I've yet to walk up without my band and just ask to play something, but i can't see why that would be an issue outside of Bowser Jr, like Mike said.

However, i have walked up with only my band and got 3 other people into Bowser Jr. with me despite ME being the only one with the "keys" to get in. My generalized assumption being: as long as SOMEONE has the band, they'll let you play.
 
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Mike S

Mike S

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  • Yesterday at 7:37 PM
  • #672
LPCaptainDeath said:
I've yet to walk up without my band and just ask to play something, but i can't see why that would be an issue outside of Bowser Jr, like Mike said.

However, i have walked up with only my band and got 3 other people into Bowser Jr. with me despite ME being the only one with the "keys" to get in. My generalized assumption being: as long as SOMEONE has the band, they'll let you play.
Click to expand...
I’ve seen this as well and I think it’s the protocol because they know not everyone will buy a band and the fight is better in a group.
 
GA-MBIT

GA-MBIT

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  • Today at 3:32 AM
  • #673
Mike S said:
The pay wall is only to track points, keys, and link with the app. The only thing meaningful that’s actually locked behind it is the Bowser Jr. mini game. All other mini games, including the ones you get keys from, are playable without it.
Click to expand...

This is wrong, but I don't blame you or anyone else for spreading it. Universal and Nintendo do a very poor job at clearly explaining and marketing what exactly the Power-Up Band content actually is, what exactly you need it for, and what you don't. I've genuinely thought of making a Masterthread/post for use as a guide, because I've experienced a lot of SNW myself and there just isn't a ton of accurate info out there on the internet for Epic yet.



For Key Challenge games, Goomba, Koopa, Piranha Plant are all locked behind the band. The Key touchpoint used to start the game cannot be activated without it. They literally will not function without one.

Goomba and Koopa are single-player games. Piranha Plant is a group game. Only one Band is required to play Piranha Plant, but up to 7 other people can join in a game without one. If multiple people in that party of up to 8 players have a Band, they are each able to win a Key.

Bob-omb and Thwomp are playable without the band*, as the Key touchpoint is actually just a big touchscreen that activates for anybody.
*Unless the line is too long and they'll start turning people without bands away there too. Or if the TM just decides to not let people without Bands play.

Bowser Jr. Shadow Showdown requires the Band and 3 Keys from the other games to enter, but only one person in a party needs to hit those requirements. As long as someone has 3 keys on their band, the rest of the party can join. Theoretically, there's no cap to how many people can be in that party. From what I've heard, it's mostly discretionary on the greeter.

The Note Blocks and Coin House games are playable without a Band. (These games are very simple.)

The Toadstool Cafe Gift Boxes require a Band to activate.

Binoculars are usable without a Band.

None of the collectibles or hidden "M" touchpoints will activate without a Band.

The Power-Up Wall is technically playable without a Band, but will only give out Coins 90% of the time. Bands will activate the actually fun Power-Up minigames 100% of the time.

Punching the "M" Touchpoints underneath blocks won't do much more than play a dull "thud" noise if you don't have a Band. With a Band, they play their respective sound and light up. Same with the Yoshi Egg Block.



I really wish there was a resource for this kinda stuff. It's why I've honestly thought about making one myself. LOTS of misinfo out there, or complete lack of info.
 
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