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Super Nintendo World (Osaka) - Donkey Kong Expansion Thread

  • Thread starter Thread starter Viator
  • Start date Start date Jul 17, 2021
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Alicia

Alicia

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  • Dec 4, 2024
  • #341
Freak said:
Not a very high bar considering how much stuff is closed over there right now. Lol
Click to expand...
That was definitely part of the intention of the quote I’m sure lol
 
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Parkscope Joe

Parkscope Joe

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  • Dec 4, 2024
  • #342
Brian G. said:
Talking to someone who has ridden it:

7/10. It's very shaky, and some people may get dizzy. There are 3 indoor parts during the ride, and it's pretty dark.
Click to expand...

I assume the shakiness is an unfortunate side effect of the wheel assemblies needing more clearance due to the sideways mounting? If it can’t be fixed that’ll be unfortunate.
 
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Mad Dog

Mad Dog

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  • Dec 4, 2024
  • #343
Is shakiness bad in a short coaster if it doesn't cause other maintenance issues? Myself, I'd welcome it as thrill. ....Just like the sway adds to 7D coaster fun.
 
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Pacific

Pacific

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  • Dec 4, 2024
  • #344
Brian G. said:
Talking to someone who has ridden it:

7/10. It's very shaky, and some people may get dizzy. There are 3 indoor parts during the ride, and it's pretty dark
Click to expand...
Was the shakiness "charming" or uncomfortable for you? Getting an Intamin rattle (see Raging Spirits, Incredicoaster) on a brand new coaster would be quite unfortunate.
 
Clive

Clive

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  • Dec 4, 2024
  • #345
DrStarlander said:
I have personally worked with Japanese* licenses like Pokemon and with Toho on Godzilla for consumer products and indeed "approvals" can be a nightmare. I can believe Universal's hands were tied. If it is a struggle for Universal to create a 9/10 E-ticket attraction in partnership with Nintendo, does that make anyone question whether the Epic Universe expansion plot next to DK is used for more Nintendo or to expand Dark Universe even more?

For example, I'd rather have an indoor suspended Dracula coaster -- Space Mountain-esque but where you swoop out of the darkness over and down through a village -- all housed inside a dramatic Transylvania mountain range... to challenge the majestic backdrop/placemaking Disney is proposing for Villains Land. With an attraction like this, Universal Creative has full control.

*And to clarify, I've worked with Blair Partnership/Harry Potter, Disney, Universal, and dozens of other studios and global licensors over 25 years. The reason I mention Japanese is because in my experience, as demanding as many licensors can be, I found the Japanese licensors to have more definitive and un-explained (literally, they wouldn't provide an explanation) requirements and limitations. It was often a black box type situation, where you waited months to hear back and it was just "no." It often felt like they preferred the project just not happen, like they "didn't need the money." It may have been cultural, I don't know, but it made things difficult in an already difficult field.
Click to expand...

I have heard very similar things from those who have worked with Japanese licenses, for whatever that's worth.
 
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F

fryoj

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  • Dec 4, 2024
  • #346
I wonder if the shaking and potential motion sickness is what has been causing the delays for the ride? Maybe they've been experimenting with different wheel combos and this is just as good as they can get it.

DrStarlander said:
I have personally worked with Japanese* licenses like Pokemon and with Toho on Godzilla for consumer products and indeed "approvals" can be a nightmare. I can believe Universal's hands were tied. If it is a struggle for Universal to create a 9/10 E-ticket attraction in partnership with Nintendo, does that make anyone question whether the Epic Universe expansion plot next to DK is used for more Nintendo or to expand Dark Universe even more?

For example, I'd rather have an indoor suspended Dracula coaster -- Space Mountain-esque but where you swoop out of the darkness over and down through a village -- all housed inside a dramatic Transylvania mountain range... to challenge the majestic backdrop/placemaking Disney is proposing for Villains Land. With an attraction like this, Universal Creative has full control.

*And to clarify, I've worked with Blair Partnership/Harry Potter, Disney, Universal, and dozens of other studios and global licensors over 25 years. The reason I mention Japanese is because in my experience, as demanding as many licensors can be, I found the Japanese licensors to have more definitive and un-explained (literally, they wouldn't provide an explanation) requirements and limitations. It was often a black box type situation, where you waited months to hear back and it was just "no." It often felt like they preferred the project just not happen, like they "didn't need the money." It may have been cultural, I don't know, but it made things difficult in an already difficult field.
Click to expand...
Knowingly following this off topic for a moment, but if, like you suggest, uni decides not to use that plot for nintendo, it is a much better suited plot for Wicked. Narrow entrance and path back to a wider back end would very easily lend itself to the yellow brick road to a big emerald city reveal. Also, at ~7 acres, it's a more appropriate size for that IP that the 20 acre plot in the back.
 
krazyhorrorkid

krazyhorrorkid

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  • Dec 4, 2024
  • #347
From what I’ve seen….
I’m not impressed.
Though I can definitely see how it could be a lot different in person like how people describe Mario Kart being better then how the POV’s make it out to be.
 
Mad Dog

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  • Dec 4, 2024
  • #348
Hardcore coaster fans probably won't be impressed. But families, especially those with kids, will ride it and love it. Not just because of its fairly low capacity, it will probably have very long lines most of every day. I doubt this attraction was ever considered to be intended for the high thrills seeking demographic.
 
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Jake S

Jake S

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  • Dec 4, 2024
  • #349
Mad Dog said:
Hardcore coaster fans probably won't be impressed. But families, especially those with kids, will ride it and love it.
Click to expand...
Is anyone criticizing what they’ve seen because it’s not sufficiently intense? All the critiques I’ve seen are about its (seemingly) so-so theming.
 
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Mad Dog

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  • Dec 4, 2024
  • #350
Jake S said:
Is anyone criticizing what they’ve seen because it’s not sufficiently intense? All the critiques I’ve seen are about its (seemingly) so-so theming.
Click to expand...
I'm not referring to the present individual forum posters discussion/comments with my mention of hardcore coaster fans, just speculating DK probably won't be hardcore coaster enthusiasts cup of tea when the park opens.
 
Last edited: Dec 5, 2024
Cup_Of_Coffee

Cup_Of_Coffee

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  • Dec 5, 2024
  • #351
I’m glad Epic is opening with DK, I don’t think opening it as a phase 2 is really helping with the higher expectations we all have. If this opened with the proper land itself I think initial reaction here would be different.
 
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Mad Dog

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  • #352
Cup_Of_Coffee said:
I’m glad Epic is opening with DK, I don’t think opening it as a phase 2 is really helping with the higher expectations we all have. If this opened with the proper land itself I think initial reaction here would be different.
Click to expand...
Good point. Expectations as a solo are much higher, especially as people are expecting this D ticket is an E ticket level.
 
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krazyhorrorkid

krazyhorrorkid

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  • Dec 5, 2024
  • #353
I was expecting more and better indoor sequences? I know it’s not exactly an ideal comparison but the levels in Donkey Kong that this whole ride is based off of are in a dark mine?While this just has a bunch of covered area scenes where there isn’t much indication we are in a mine. I am also sure there are more effects/lighting that aren’t presented yet in this POV.

But I do believe with these issues the ride will be a better experience at night to better capture the darker and slightly mystical feel.
 
mccgavin

mccgavin

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  • Dec 5, 2024
  • #354
krazyhorrorkid said:
I was expecting more and better indoor sequences? I know it’s not exactly an ideal comparison but the levels in Donkey Kong that this whole ride is based off of are in a dark mine?While this just has a bunch of covered area scenes where there isn’t much indication we are in a mine. I am also sure there are more effects/lighting that aren’t presented yet in this POV.
Click to expand...
This ride and land are specifically based around Donkey Kong Country Returns, which did have a number of outdoor minecart levels.

Crazy_Cart_DKCR_Flaming_Tiki_Buzzes.png


Making the ride outdoors and allowing it to be visible from the surrounding area does add significant kinetic energy to the land.
 
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Mad Dog

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  • Dec 5, 2024
  • #355
The outdoor theming is fantastic. That's the main part of the ride. Even if indoors doesn't meet expectations, speeding through those short indoor areas doesn't give much time to absorb what's there unlike 7 Dwarfs which slows down a lot in the mine.
 
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krazyhorrorkid

krazyhorrorkid

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  • Dec 5, 2024
  • #356
mccgavin said:
This ride and land are specifically based around Donkey Kong Country Returns, which did have a number of outdoor minecart levels.

Crazy_Cart_DKCR_Flaming_Tiki_Buzzes.png


Making the ride outdoors and allowing it to be visible from the surrounding area does add significant kinetic energy to the land.
Click to expand...
Can’t argue there, guess I was just expecting more.
 
Parkscope Joe

Parkscope Joe

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  • Dec 5, 2024
  • #357
Mad Dog said:
Hardcore coaster fans probably won't be impressed.
Click to expand...
It looks like a wild mouse coaster, so if anyone is disappointed with the ride profile has bad expectations.
 
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TheCodeMan95

TheCodeMan95

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  • Dec 6, 2024
  • #358
Having watched the POV - I can definitely agree with the sentiment of slight disappointment. But like others have said, it's filmed from an absolutely terrible angle, and it sounds like they cut off a large portion of the ride at the end.

I was disappointed with the Mario Kart POV when that was revealed, but that also seems like something that doesn't translate to POVs at all.
 
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AvoidTIMtation

AvoidTIMtation

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  • Dec 6, 2024
  • #359
DrStarlander said:
I have personally worked with Japanese* licenses like Pokemon and with Toho on Godzilla for consumer products and indeed "approvals" can be a nightmare. I can believe Universal's hands were tied. If it is a struggle for Universal to create a 9/10 E-ticket attraction in partnership with Nintendo, does that make anyone question whether the Epic Universe expansion plot next to DK is used for more Nintendo or to expand Dark Universe even more?

For example, I'd rather have an indoor suspended Dracula coaster -- Space Mountain-esque but where you swoop out of the darkness over and down through a village -- all housed inside a dramatic Transylvania mountain range... to challenge the majestic backdrop/placemaking Disney is proposing for Villains Land. With an attraction like this, Universal Creative has full control.

*And to clarify, I've worked with Blair Partnership/Harry Potter, Disney, Universal, and dozens of other studios and global licensors over 25 years. The reason I mention Japanese is because in my experience, as demanding as many licensors can be, I found the Japanese licensors to have more definitive and un-explained (literally, they wouldn't provide an explanation) requirements and limitations. It was often a black box type situation, where you waited months to hear back and it was just "no." It often felt like they preferred the project just not happen, like they "didn't need the money." It may have been cultural, I don't know, but it made things difficult in an already difficult field.
Click to expand...
I absolutely believe this is to be the case especially with Mario Kart. I'm sure Nintendo told Universal the ride *HAD* to be interactive, and Universal then had to figure out a way to somehow make that work.
 
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Hatetofly

Hatetofly

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  • Dec 6, 2024
  • #360
This is going to be the ride that everyone rushes to in the AM cause it will be your only chance of riding it and not waiting 3+ hours. I also doubt we ever see another one of these built.
 
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