Weird how Peter Jackson's new movie had a scene where the gang voyages through Middle Earth on a multi-launch Intamin BlitzUpdating this, Warner Bros. Pictures has formed a new Multi-Year Pact with Embracer Group; with the ensurance of curating all new films set within Peter Jackson's Middle Earth--expanding what has been present in both Lord of The Rings and The Hobbit's trilogies respectively.
New ‘Lord of the Rings’ Movies in the Works at Warners, New Line
The studios have struck a multiyear pact with Swedish gaming giant Embracer Group, which holds the film rights to the property.www.hollywoodreporter.com
They should do something with Oceaneering's trackless system. The only problem with the trackless system used for Kong is simply that a system meant to move harbor containers did not translate into a theme park environment, where you need really precise movement.Previously theme park rights for LotR was never an option but now they will be coming. Warner (Potter) and Peter Jackson (Kong) both have worked with Universal Creatives before. Potter is a huge cash cow for the ip and there is even growth. So I expect a LotR expansion at Epic Universe will be started in an expansion plot as soon as possible.
Universal Creative please call me for my idea for a trackless "choose your own Fellowships adventure" ride.
There is no problem with regular trackless systems. Even a local park as Efteling can make a trackless ride work, the ride system is off the shelf and tried and tested. Kong has a different, custom systems as that a big trucks moving around unlike the pugs you normally see. Biggest problem to make a excellent trackless ride is that it is difficult. Most of the trackless rides out there could easily have been a track ride.They should do something with Oceaneering's trackless system. The only problem with the trackless system used for Kong is simply that a system meant to move harbor containers did not translate into a theme park environment, where you need really precise movement.
I think it may have something to do with the needed capacity as wellThere is no problem with regular trackless systems. Even a local park as Efteling can make a trackless ride work, the ride system is off the shelf and tried and tested. Kong has a different, custom systems as that a big trucks moving around unlike the pugs you normally see. Biggest problem to make a excellent trackless ride is that it is difficult. Most of the trackless rides out there could easily have been a track ride.
I think it may have something to do with the needed capacity as well
Somewhere like Efteling doesn't have the capacity needs that somewhere like Universal or Disney does
More trackless trains the computer has to keep track of, the higher the likelihood of a fault
I also think the trackless rides are a bit overpriced for what you actually get out of them
I hope we are headed towards a "classic dark ride" phase in theme park design, going back to basics while using technology to enhance it, not being the main focus.
Mario Kart is literally a modern take on a classic dark ride with a video game attached and I'm waiting for everyone to realize itI hope we are headed towards a "classic dark ride" phase in theme park design, going back to basics while using technology to enhance it, not being the main focus.
Mario Kart is literally a modern take on a classic dark ride with a video game attached and I'm waiting for everyone to realize it
And don't get me started on SLOP
I'll say it again, but wanting a 20 acre land, regardless of whether the property merits it, is a quick way to both lose expansion space and fall on your face if you screw it up. I'd much prefer a 7 acre land with mutiple levels that uses its space efficiently over a sprawling land that ping pongs you between massive show buildings.
Agreed. Now if you have more you want to do later on, like with Potter, then you can expand. If the IP is big enough to warrant a 20 acre land, then it stands to reason that it would be big enough to sustain added expansions after a decade or two.Agree. My biggest issue with SWGE is that its way too big for the amount of content it actually offers. Diagon uses space efficiently with most facades featuring some sort of venue you can interact with. That entire First Order area in SWGE doesn't offer much visually, and if you are not interested in spending $200+ on lightsabers, or the cantina, there's nothing to do.
We also got way too many trackless rides in a short period of time and their unique attributes are no longer interesting. The only other thing that would make a trackless ride appealing is if you can figure out a way to lock the vehicle into a coaster track for a thrilling segment.
I hope we are headed towards a "classic dark ride" phase in theme park design, going back to basics while using technology to enhance it, not being the main focus.