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Halloween Horror Nights 31 (UOR) - Reviews, Photos, & Videos

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Actually there was one instance in the Weeknd, I believe, where someone reached down from above, but that was the only one I noticed. It was pretty effective actually. Not sure why its not something they don't use more.

Another issue, imo, with the boo holes was a lot of them were canned sounds. And since theres so many of them, they lose their effect. You kinda end up tuning them out. Just another sound coming out of a random speaker. I think it might be better to have some more organic sounds for the actors to produce. Banging metal on metal or things like that.

But yeah, I freely admit, I'm a little stumped on what they can do to be more effective. The things that they could do to add more surprises, would also hurt capacity.

I actually wear ear plugs sometimes because the noises are so loud.
But yeah. I myself try to think about what different types of scares they can do. But some of them take time to reset. Like the mirror scare dracula has or the bungee scare. Take forever to redo.
 
There are two audiences Universal is playing to with HHN. There are the people who only go through a house 1-2 times then there’s the fans who go through houses dozens upon dozens of times. However, houses are designed for the first audience. They also are putting workload into account for the performers because more organic scares are more strenuous.

Honestly, I think the solution is simple, and it’s something they’ve played with in Icons and Legends Collide: variations.

My scare in Catacombs had two holes in two sides of a corner. I could come at guests head on or from the side. Even people who went through 50 times never new were I was coming from. It significantly improved the impact. If you take the concept a step further with the trigger - where a phrase changes each time it’s pressed or the color of the flash changes, then repeat guests are less numbed to the specific house without changing the house itself.

Even if you just create one alternate for five scares, you’ve created 32 different combinations for the experience.
 
I feels very weird to have a complain about the event being too popular. I get the sentiment of wanting to take your time through the houses and have the scares tailored for you but, honestly, you're attending one of the most premiere Halloween attractions in the entire world. You have to accept the fact that outside of rare occasions and some circumstances, you will not be getting HHN without droves and droves of fans. HHN is more about admiring the craftsmanship, intellectual property, creativity and massive resources that go into the event rather than going in expecting a more personal experience.

You'd really have to go to something more local for that and honestly, with how popular haunted attractions are getting, you're not even going to be getting those often at a local level either. It's everyone's wish to be able to go through haunted houses by themselves or in small groups but that just isn't happening anymore anywhere, really.
 
I feels very weird to have a complain about the event being too popular. I get the sentiment of wanting to take your time through the houses and have the scares tailored for you but, honestly, you're attending one of the most premiere Halloween attractions in the entire world. You have to accept the fact that outside of rare occasions and some circumstances, you will not be getting HHN without droves and droves of fans. HHN is more about admiring the craftsmanship, intellectual property, creativity and massive resources that go into the event rather than going in expecting a more personal experience.

You'd really have to go to something more local for that and honestly, with how popular haunted attractions are getting, you're not even going to be getting those often at a local level either. It's everyone's wish to be able to go through haunted houses by themselves or in small groups but that just isn't happening anymore anywhere, really.

Universal could open it for Mondays and Tuesdays and add more days ( first week of November)

Someone before mentioned that doing this could have a problem with staff but then they need to hire more actors.
I would even say to open the park at 5 pm. If Mondays and Tuesdays were opened for hhn, the crowds would spread
 
Universal could open it for Mondays and Tuesdays and add more days ( first week of November)

Someone before mentioned that doing this could have a problem with staff but then they need to hire more actors.
I would even say to open the park at 5 pm. If Mondays and Tuesdays were opened for hhn, the crowds would spread

I have zero idea of the staffing numbers but opening more days of the week makes me believe a lot of people would get stretched way too thin and I'm sure more than a few actors would voluntarily put themselves in harm by accepting a bigger workload.

They're already open more than any other haunted attraction in the world, they don't need to open for more days weekly. Being stuffed to the gills attendance wise is just gonna have to be an accepted fact of the event. It's also a weird complaint to have if you're attending more than one or two nights. If you can afford to just stroll through HHN and only catch two or three houses because you're going every weekend, what's the problem? Some people only get two or even just a single night. If anything those people have much more of a worthwhile gripe since they're straining and clawing to get through everything in one go.

I like the fact that HHN draws more and more people because it should mean (in theory) that the event is going to be able to put more and more money behind it, becoming bigger and better every year.
 
HHN Orlando 31 Review Part One

Well I made it to Orlando. Working as a scare actor at Hollywood's event, I was unsure if I could make it out to the east coast this year. Fortunately, I was able to take a mini trip in the middle of last week. I attended Tuesday, October 11th and took advantage of the Scream Early ticket and Express to maximize my ability to see everything. Normally I'd recall everything in order, but so much of my night was spent going back and forth that I'm just going to assess each house in order from worst to best. As far as the zones go, this was a very understaffed event night. Houses had lots of holes but streets were especially dire. Scarecrow, Conjure the Dark, and Horrors of Halloween had like 2-3 actors max and Sweet Revenge had only a handful compared to the legions that are normally out. I'll assess the zones separately but with that caveat in mind.

10. The Horrors of Blumhouse

This house suffered the most from lack of scare actors. The Freaky half only had TWO Millies and TWO Butchers. There were so many stretches of just walking past empty sets which was super disappointing. However, the Black Phone half was almost fully staffed but their Grabbers were only doing the bare minimum. Special kudos to the actor playing Vance as he got a good scare out of me. C-

9. Hellblock Horror

Another house that suffered from holes and lack of actors. The sets were fine, I liked all the Mission Breakout-esque warnings posted about the facility in alien languages. However, a house like this really relies on having a cast staffing all those cells and cages. Walking past room after empty room just made it kind of boring. The Yeti on the elevated stage was just standing around when I passed by which was really disappointing because I did this entirely solo with no one in front of me or behind me. I think they could have leaned hard into the fan service here and just done a greatest hits of HHN monsters past. C-

8. The Weeknd: After Hours Nightmare

This was a victim of comparison sadly. Having been through the Hollywood version so many times, I was excited to see how they differed. However, while the sets were bigger, grittier, and more befitting of the IP, the energy and actors just weren't there. I did it three times and each time the actors were just kind of going through the motions. In a lot of scenes there was only one actor present, whereas Hollywood's done a good job keeping the house fully staffed. The soundtrack was also less present in this version, I like the ear wormy approach better here in Hollywood. Overall still a very enjoyable experience. B-

7. Spirits of the Coven

I'd heard a lot of bad things about the house. However, I really enjoyed it. I liked the way we keep going deeper and deeper into the arcane belly of the beast. I loved all the costumes and the way the coven goes from cute flappers to hideous old crones. I especially loved the design of the Witch Queen at the end and hope she shows up again elsewhere in the future. This has a lot of potential and I hope they can utilize it in the future. B

6. Fiesta de Chupacabras

This house has a serious WOW factor the moment you turn the corner and see that village rising on the hillside with the smell of fireworks in the background. It's seriously as impressive as anything they've done before including its neighbor or many famous dark rides. I wish I had taken the Behind the Screams tour so I could get a better look at it but I just loved the atmosphere in here. I think the masks the villagers wore were so cool and colorful and really had a festive look to them. I also love the lingering presence of the titular Chupacabras before they actually show up. It really feels like they built a dark ride and just let us walk through. B+

5. Descendants of Destruction

Speaking of grand sets, I'm in love with the scale of this house. The sprung tents get a lot of love from the design team and this house was another winner for me. I love how the characters devolve from human to the bioluminescent creatures at the end. The crashed subway car and giant sewer scene are also great WOW moments and made me really love this maze. The actors also had maybe the most energy of the night here and were very aggressive and in character the whole way through. A-

4. Bugs: Eaten Alive

Ew, this maze is seriously nasty. Obviously this works in its favor. I love the campy mix of 1950's B-movie sci-fi schlock and wholesome image contrasting each other. The sets felt like they had been infested and the giant bugs were a highlight of the night. Jumbo Grub and the Praying Mantis were so cool and I hope they can come back for future events. I only wish there were more giant bugs and less human victims, but the BzzzCon workers were all doing a great job playing into their roles. A-

3. Halloween

This was the biggest surprise of the night for me. Going in, I was so over the idea of Michael Myers because he's just been done to death on the west coast. However, this version was a very cinematic approach to the 1978 movie and had some great scares and a transitions. The mirror gag really caught me off guard and I love the scale of the exterior facades. Really felt like we were walking in between two houses instead of sets in a soundstage. The mirror maze finale was also very effective. A

2. Universal Monsters: Legends Collide

Amazing sets and atmosphere was kinda the theme this year and Monsters might have been some of the best they've ever done. That opening really sets the mood properly and makes you feel like you're trapped in these tombs and crypts. The scares are all really well situated and paced very well. That ending portion had the monsters giving me double and triple scares. Dracula won that night. A

1. Dead Man's Pier: Winter's Wake

What else is there to say about this house that hasn't already been said? My expectations for it weren't too high but it really wowed me. The costumes, the story, the sets the effects. It's so perfect and I wish I could see it again and again. A+
 
Was at HHN with my two besties 10/16-10/25. We have been going together for 8 years, and we always do our own ranking comparison. We were in relative agreement with our tops and bottoms, but had much debate over the middle.

As always, I liked all the houses (I didn’t “hate” any of them, even if low on my list).

My ranking:

1) Dead Man’s Pier. This was the first house we went through, and we were all disappointed. But this ended up being number one for all us after multiple repeats. Our first run was apparently just short staffed (including no violin player). Sets were just gorgeous.

2) Descendants of Destruction. I loved this house, my friends did not (they ranked it 5 and 7). But I’m also just a fan of any post- apocalypse setting. I absolutely loved the sets, especially the crashed subway.

3) Universal Monsters. My friends ranked this 2 and 3. With three us of at the event, we had fun with it and each claimed a monster to see who would “win” each go through. Sadly we never saw the wolfman ending.

4) Halloween. All three of us ranked this as 4, but mostly because of the large set pieces (the house) and our love of the franchise. I will also say that I personally experienced the most jump scares of any house this year in this house.

5) Chubacabras. My friends ranked it as 3 and 2. We loved the number of actual chubacabra in the house, as well as the apparent mix of animatronics and puppetry.

6) Bugs. My friends ranked it 7 and 6. I liked this house way more than I anticipated. The 1950s house of the future theme was fun.

7) Hellblock. My friends ranked it 8 and 10. I just liked the tie-ins to some other previous year houses and the general concept. But it could have been better (with acknowledgment that it was a replacement house).

8) Coven. My friends ranked it 5 and 6. Loved the idea and the theme, I just think it could have been better. We also had some run-throughs with clearly missing scareactors.

9) Weeknd. My friends ranked it 9 and 10, and we were all in relative agreement with it. We went through multiple times, and maybe were just always unlucky with scares. Or maybe we just didn’t get some of the concepts (like the long mirrored hallway which was always empty for us).

10) Blumhouse. 10 and 9 for my friends. Probably our favorite of any Blumhouse at HHN (which always rank low for us) but we just felt it still could have been better. We even debated if just using one of the two movies would have been better.

I will also say that all three of us thought the scarezones were stellar this year.
 
Final House Rankings:
1. Bugs
2. The Weeknd
3. Descendants
4. Hellblock
5. Blumhouse
6. Monsters
7. Coven
8. Pier
9. Chupacabra
10. Halloween (solely because I’m comparing it to the stellar 2014 house, a top 10 all time)

Zones:
1. Scarecrow
2. Graveyard
3. San Fran (can’t remember the name)
4. Major Sweets
5. Pumpkin Lord


Overall a firmly meh year. Toward the second half of October it kind of felt like a chore to go. Didn’t really love the atmosphere and Bugs is the only house that stands out as unique or special to me. I never got around to understanding the appeal of Dead Man’s Pier. Also thought the food took a step down from last year after trying more stuff. Conceptually, I really like the direction HHN is going…this year just missed the mark for me on an execution standpoint.
 
13 nights done, doubt they’ll be a 14th. I stand by what I said in my opening weekend review, weakest event since HHN 22/23, it would just take a few weeks for a lot of fans to realize it. Two strong houses, one surprisingly good third, but the rest disappointing. That said, there were surprises this year, and as always some things I really liked.

The Good Overall:
  • Not sure I need to repeat these anymore, but houses of a satisfying length (almost too long in Coven’s case), in-house ops were unobtrusive. Problems of the past corrected.
  • Rotunda security always amazes with their speed in the face of total chaos; ticket-scanners fast as well.
  • A lot of the specialty food was tasty, when you finally got to eat it.
  • Fan of the new outdoor lounge behind Lombard’s. Simple but effective.
  • The lighting around the park was very cool this year.
The Bad Overall:
  • Parking is a disaster. You can’t expect 10 lanes of traffic to merge into 1 in less than 1,500 feet. Especially when that single lane prone to stoppage, and the 5 lanes next to it are coned off. The third party parking crew is creating a dangerous situation that UOR is going to regret when someone gets hurt on-property.
  • F&B Ops also a disaster. No reason for lines to be that long. Poach a manager from EPCOT to teach you how to run food booths.
  • Queues are too damn long. Express was hit or miss—sometimes almost instantaneous (creating unrealistic expectations), other times slow enough to go over half the posted wait time.
  • The attempt to make HHN a lifestyle brand feels dumb. Lil’ Boo throw pillows! A wax mold themed to the Tribute Store’s imaginary Doom Buggy! Both trying too hard and yet not trying enough—redoubling one’s efforts after losing sight of one’s objective.
  • Not a fan of the psycho-billy background music. I think I get what they were going for (after-hours party down a dirt road at a rural pumpkin patch), but it was grating enough that I actually realized I hated it.

 
DESTINATIONS:

DNF) Ghoulish – wasn’t impressed my first time, but not going to judge off a single performance. Would try to go in with an open mind next year, assuming music rights don’t lapse.

13) Hellblock Horror – prison sets were fine, but no sense of why these monsters co-exist in a believable universe. Usually somewhat underpopulated with actors as well. Gets a pass from Worst of All Time list because it was a last minute replacement of a replacement, but worst house since Chance.
Highlights: The façade. The Yeti, I guess. Honestly the final black hallways with boo-holes may be lazy but was also surprisingly effective.
Room to Improve: Should have leaned into fan service with “classic” in-house HHN monsters, or else just cheaped out on make-up and costuming with angry prisoners and given them free reign to improv scares.

12) Coven – a spot or two lower than it probably should be only because it sounded so promising, and delivers on the promise for the first three rooms, then falls apart. A fun period house that builds into the casino room, but then as things should reach a climax, they dissolve to a whimper. Ton of empty hallways, a mine car effect that barely works, generic witch imagery with no sense of the 1920s era. My biggest disappointment since Hades.
Highlights: The speakeasy door, the bartender and the first witch, the casino
Room to Improve: Just needed to keep up the vibe of the first third. More practically, additional actors and soundbites could’ve helped as well.

11) Freaky – yeah, I’m cheating by splitting HoB. Didn’t feature the best kills or the sense of manic fun from the movie, felt kind of boring to be honest. Younger guests seemed to flock to it at least, but didn’t come together for me.
Highlights: Some clever gags/effects (thinking the lockers, the scrim with the giant Aztec knife). Actors portraying the female lead were doppelgangers to the actress (the ones playing Vince Vaughn, not so much). Nice tight turns and distraction scares – really a well-constructed house.
Room to Improve: Lean into the movie’s dark humor more.

10) The Weeknd After Hours – there’s nothing inherently eerie or unnerving about The Weeknd’s pop dance music. The sets and characters felt like a random mishmash with no story arc. Ultimately felt like a vanity project from aging millennials trying to convince themselves they’re still cool more than anything.
Highlights: The bar scene was the best room, if only because it’s anchored by a song that feels horror-adjacent.
Room to Improve: Make it Billie Eilish.

9) Halloween – 2014 did it better. That’s the review. OK, also the last three houses from this IP had better casting.

8) Halloween Nightmare Fuel: Wildfire – despite an improvised cast, 2021 was the better show. I miss the cube. I miss the pumpkin dance. The “middle” magic trick fit the story better and wasn’t a rehash of the other two tricks you see in the show. While 80% the same, I feel the changes lessened the show a bit. The obnoxious fanbase also cost this a slot.
Highlights: The aerialist is truly breath-taking. Giant hula hoop berzerker was fun. The fire-dancer finale, I assume using gas vents, is really well done--you feel the heat coming off the stage.
Room to Improve: Would welcome the cast back next year, just hope they have a new framing story. Could use better blocking, as well, so that a third of the theater doesn’t have an impaired view.

7) Bugs: Eaten Alive – not kitschy enough to be a memorable comedy house. Too kitschy and effects-dependent to be truly scary. 1950s setting largely dropped between first and final rooms. Too many victim scares. Giant spider at end fourth or fifth time we’ve seen that effect, and it gets weaker with each iteration. Still I saw a lot of people with bug phobias freak out in here, so it clearly worked for some.
Highlights: Opening scene is fun. Dark room with SIF and air blasts surprisingly effective.
Room to Improve: The best dark comedy houses weren’t afraid to be as silly as they were gory, needed that here. Also could’ve used more humans in bug costumes. Finally, has to be said, new queue does not work—too long, seems to come to dead stops more than any other. I’m sure that clouded my opinion some.

6) Fiesta de Chupacabras – village sets really well done. Many of the actors clearly enjoyed scaring. When they worked, the puppets were believable and terrifying. The Latin American overlay helped distract me from recognizing a lot of these sets as very familiar.
Highlights: Fireworks in the opening scene. The first Chupacabra. Best butcher scene of the three this year (four with the food stand). El baño Chupacabra.
Room to Improve: Storyline could have been clearer; a queue video or some “Span-glish” audio cues early on might’ve helped. Puppets seemed to be down a lot.

5) The Black Phone – figured it was impossible to make a house out of this film but they made it work. Recreates key scenes, but also captures the feel of 1970s ”malaise” that makes the movie work so well. So effective that its over-reliance on mannequins and sound bites doesn’t take away from the scariness.
Highlights: The van with the balloons. The chloroform scene. And like HoB’s first half, just a well-designed house, with tight turns and hidden scares. Also appreciate the instant exit back into the park.
Room to Improve: As good as a Black Phone half-house is going to get—these disposable Blumhouse IPs are never going to be HotY.

4) Descendants of Destruction – somehow makes a coherent post-apocalyptic multi-year storyline out of a mish-mash of recycled sets and costumes. Aggressive cast helped tremendously, energy second only to Legends (tho usually felt like it could’ve use a couple more actors). Took a fair-to-middling house I originally had at #6 and pushed it to the top of a weak year.
Highlights: Subway car scare (gets me every time). Cannibal grill. Blacklight mushroom caves.
Room to Improve: Needed a queue video, or at least a PowerPoint like SoX, to set up its backstory. More actors, too, or at least more consistent staffing.

3) Dead Coconut Club – kitschy fun. Brought back the adult Halloween party vibe the event sorely misses as of late, as well as plenty of seating with a/c. Hope it returns.
Highlights: The tikified monster figures (especially the werewolf drinking a piña colada). The background loop. The creative drinks. Most of all, the Sirens, the best HHN show this year.
Room to Improve: Custom tiki mugs would have kicked it up a notch. Ditto a live Bride at the piano.

2) Dead Man’s Pier: Winter’s Wake – the most hauntingly beautiful, immersive house in HHN history. The lighthouse visible at different points, the changing elevations, the cold, the music, even the smells. An eclectic mix of actors in unique make-up. That said, while there are scares, not enough (and not aggressive enough) to propel this to GOAT tier. Still an exceptional house.
Highlights: The old captain in the tavern. The deep sea divers. The rainstorm. The boathouse (finally a realistic water effect!). The truly ethereal Siren. The Flying Dutchman (finally found a way to make bungee scares more visible to more guests).
Room to Improve: Be scarier.

1) Legends Collide – giant, immersive sets. An increasingly aggressive cast (and an impressive number of actors when fully staffed), leading to scares throughout. Unique special effects, a decent variety of creatures, a story that builds to a climax. Those are all the things I look for in a house, and once it gelled this delivered all of them. The past three events have gone 3-for-3 with Universal Monsters, giving me high hopes for the Epic Universe land.
Highlights: An inexpensive but extremely effective queue video. The opening dig site, with the animated Wolfman in the background. That first Wolfman—rarely did he miss scaring a guest. The Wolfman “kill scene” with blood splatter. The Dracula Pepper’s Ghost effect (another old gag that still works every time). That Mummy with the two-sided room who swiped within millimeters of guests. Drac’s study with the bats who morph into him. Dead Drac on nights he lost.
Room to Improve: Wish it had been better staffed early on. But once it was firing on all cylinders, it neared GOAT level.
 
ZONES

Collectively the best zones in many years. But the fact two of these standouts are rendered a packed mess by October just proves the concept is broken. Outside the two entranceways, these need to be moved away from functional walkways or else completely reworked.

6) Chainsaw hoard – too few of them. Confined to the blacktop itself, and constantly moving locales, so felt like they never really developed effective routines. And the straight-outta-Bithlo redneck costumes aren’t scary, they just make me think I wandered into Howl-O-Scream instead.

5) Conjure the Dark – I like the concept. But the various orcs didn’t scream “Celtic Halloween” so much as “Great Value Isengard.” Stage show was clearly lip-synched. And even with the sets moved back, by October 1 too crowded for any of this to matter.

4) Sweet Revenge – the floats are magnificent. The costumes were decent, particularly the trick-or-treaters (except Major Sweets, who cartoonish look made him feel like a refugee from a Mickey’s Not So Scary show). But often felt understaffed for such a large area. The canned shows were dumb. And the soundtrack was weak—there were already more Halloweeny songs in the late 50s (quite a few of which are still standards, ask the DCC Sirens). An just-alright-for-me zone showed up by the rest of a strong line-up.

3) Horrors of Halloween —The Pumpkin Lord was well-done, tho like Sweet Revenge, wish he had a live mic. Pumpkin archway was a perfect mood-setter. Other costumes were great, actors were very aggressive. Past TPL a bit less of a selfie zone than in years past. Best welcome zone in a long time, probably ever.

2) Scarecrow—dark and creepy vibe. I liked the props, liked the variety of costumes, actors were aggressive. Same complaint as above tho—by October 1, crowds show that even the best zone won’t work here. The concept needs to be re-evaluated, at least in these locations.

1) Deadly Unrest —perfect sets that facilitate scares. Creepy atmosphere and music. A variety of costumes that still feel a part of the same ghostly universe. An aggressive cast. All the elements to make this a top 10 GOAT zone rather easily.
 
So I visited HHN Orlando for the first time ever last week. I couldn't have been more excited. As a West Coaster, all we hear is how much our event pales in comparison to Orlando, and I've been waiting a long time to experience it in the flesh after watching from afar. Which is why I'm really disappointed to say that it . . . was kinda lame? I mean, it was great -- even HHN at its worst is still a really fun time. But yeah, the way folks make it seem, I was expecting to just have my jaw on the floor the whole night, but that really was not the case. I've heard this is a down year for the event so maybe I didn't get the full experience? But yeah, I left underwhelmed.

Here's what I think: the budget and operational capacity at Orlando is clearly much bigger in comparison. You can see every dime in these houses and it's very impressive. But this event seems to be really let down by the actors and the atmosphere. Both are relentless in Hollywood; the actors have boundless energy, it feels like. It helps that a lot of them are actual performers with screen credits and experience, but even the ones who don't are just into it in a way that not a single Orlando actor was. Seriously, actors in that park looked like they were on autopilot. Maybe because it's late in the season, idk, but the vibe of the entire evening was just . . . kinda inert?

And the scare zones are more like street performances, there's not a lot of engagement with the actors or the environments. A night at HHN Hollywood is adventurous and filled with atmosphere because of everything that's going on. Here, it just felt like a lot of walking from thing to thing without much energy or substance to go alongside it. Orlando has a lot of money -- it shows, like I said -- but it seemed to really, really lack spirit. It felt like it was more corporate/perfunctory event rather than a celebration of the season. No heart.

I'll order my favs with minimal commentary since I've already rambled enough. (No repeat walkthroughs here.)
1. Bugs -- So creepy and such a fun, novel execution that really surpasses the one-note "what if bugs?" concept. (A)
2. Descendants of Destruction -- This, to me at least, seemed the most like a vintage HHN Orlando house. A little lost on story, tho. (A-)
3. Halloween -- Better than ours in Hollywood, and ours is pretty dang strong. (B+)
4. Fiesta de Chupacabra -- Reminded me of La Llorona in Hollwood, obviously. Both events excel with these folkloric stories. Wish it had more substance. (B-)
5. Dead Man's Pier -- Gorgeous and immersive but kind of a snooze overall. I've read that people "want to live" in this house because it's so immaculate. I get what they mean, but also -- you shouldn't wanna live in an HHN house. You should be scared. Kinda defeats the purpose. (B-)
6. Legends Collide -- Pretty cool to do Hollywood first and then this one to get the full story. A fairly intense house but nothing in it is nearly as good as the "triple-threat" takedown at the end of the Hollywood version. (C)
7. Spirits of the Coven -- I thought the way this unfolded was predictable and dull but I did like some of the scenic. (C-)
8. Blumhouse -- Everything people said about this one is true -- Freaky portion is forgettable; Black Phone is strong (but not so strong). (C-)
9. Weeknd -- It's just way better in Hollywood. The Weeknd himself helped cast the actors and had input on the design, and it shows. (C-)
10. Hellblock -- It's tough given the Evil Dead circumstances, but still, this was just bad. (D)

Points for no black walls, I guess? Scare zones were cool -- different, but cool. I dunno, I hate to be dismissive but the night was a let down in a lot of ways. (I won't even get into lines/operations/yadda yadda.) It apparently being a down year in general + it being late in the season probably didn't do me any favors. I will say, it won't deter me from returning in the future. Hopefully I'm back before long and get to experience the event everyone describes.
 
I think I'm calling it a year for HHN. I am planning on hitting up HoS SW on Sunday though. After 5 nights (dramatically less than normal), I think I have an idea of my rankings and overall. Anecdote, one night we had a group and someone who was a first timer ever to a haunt event. We had fun but pretty much no one got scared with the exception of the Bus Gag from Weeknd (Favorite gag of the event)

Streets were mostly good, houses were mostly forgettable. Overall, I have to put this towards the low end of years. I'm glad they're trying new things but definitely a lot to learn for next year.

11. Coven - too long, too complicated, why is 90% of the scares the Evil Queen in witch form
10. Bugs - I LOL'd the first time I saw the roach. I loved the fun campy beginning but they dropped that in record speed
9. Descendants - Tons of deja vu but didn't really click at all for me
8. Blumhouse (Freaky) - Agree with separating the house like SeventyOne did. Not nearly enough going on just boring
7. Hellblock - They tried hard to make this work and it may not have been great but at least they went hard
6. Halloween - It was Halloween, it felt shorter than the OG house but did still have some good scares in it
5. Pier - Beautiful stunning house, It looks great but there's nothing really under the covers
4. Monsters - When it hits it hits hard! Unfortunately that was rare and it was mostly just a mummy laser tag house
3. Chupacabra - Still just enjoyed this house a lot mainly because of the pacing and it felt like they were everywhere.
2. Blumhouse (Black Phone) - They nailed this section and I loved the psychology of the Phone being the first focal point you see in every room
1. The Weeknd - Can't explain why I like this so much, its just a really really fun house. The bus gag almost floored me the first time I saw it, and that has never come close to happening
 
10. Bugs - I LOL'd the first time I saw the roach. I loved the fun campy beginning but they dropped that in record speed
I only just did Bugs for the first time the other day (I haven't been much this year) and I LOL'd so hard. Whoever was in the suit was going nuts with it too which only made it all the more hilarious.
 
I only just did Bugs for the first time the other day (I haven't been much this year) and I LOL'd so hard. Whoever was in the suit was going nuts with it too which only made it all the more hilarious.

Same. On one of my runs someone in the roach suit was doing a funny wiggle dance. I was laughing so hard because of the little legs moving around. Hopefully they do Bugs 2 with nothing but insect costumes. lol
 
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We went this past Wednesday and made it through all 10 houses without Express( sold out).Started over at Legends and worked our way around. Made great time until we got in the Bug's line. Did. Not. Move. I really wish they would sell water in the lines. It was hot! Lines were over a hour by the time we got over to the NY area. Halloween was our 9th house (a fight broke out in line) and with about 30 min left we hauled over to Bloomhouse. I've never missed a house and I came close to missing one. Didn't have time to see the show, unfortunately.
I had a great time and thought the scare actors were giving it their all. The scare zones were much better than last year.
My favorite houses were Halloween, Dead Man' Pier, The Weeknd, and Bugs. I applaud the designer/team for Pier. It was stunning and all the hype was true. Loved the vintage helmet scuba creatures. Reminded me of the Lensors from The Chronicles of Riddick.
Least favorite were Bloomhouse, Coven, and Hellblock.
I also got to do MIB, grab an Ocean Attack drink and a pizza skull. It was a good night.
 
So I visited HHN Orlando for the first time ever last week. I couldn't have been more excited. As a West Coaster, all we hear is how much our event pales in comparison to Orlando, and I've been waiting a long time to experience it in the flesh after watching from afar. Which is why I'm really disappointed to say that it . . . was kinda lame? I mean, it was great -- even HHN at its worst is still a really fun time. But yeah, the way folks make it seem, I was expecting to just have my jaw on the floor the whole night, but that really was not the case. I've heard this is a down year for the event so maybe I didn't get the full experience? But yeah, I left underwhelmed.

Here's what I think: the budget and operational capacity at Orlando is clearly much bigger in comparison. You can see every dime in these houses and it's very impressive. But this event seems to be really let down by the actors and the atmosphere. Both are relentless in Hollywood; the actors have boundless energy, it feels like. It helps that a lot of them are actual performers with screen credits and experience, but even the ones who don't are just into it in a way that not a single Orlando actor was. Seriously, actors in that park looked like they were on autopilot. Maybe because it's late in the season, idk, but the vibe of the entire evening was just . . . kinda inert?

And the scare zones are more like street performances, there's not a lot of engagement with the actors or the environments. A night at HHN Hollywood is adventurous and filled with atmosphere because of everything that's going on. Here, it just felt like a lot of walking from thing to thing without much energy or substance to go alongside it. Orlando has a lot of money -- it shows, like I said -- but it seemed to really, really lack spirit. It felt like it was more corporate/perfunctory event rather than a celebration of the season. No heart.

I'll order my favs with minimal commentary since I've already rambled enough. (No repeat walkthroughs here.)
1. Bugs -- So creepy and such a fun, novel execution that really surpasses the one-note "what if bugs?" concept. (A)
2. Descendants of Destruction -- This, to me at least, seemed the most like a vintage HHN Orlando house. A little lost on story, tho. (A-)
3. Halloween -- Better than ours in Hollywood, and ours is pretty dang strong. (B+)
4. Fiesta de Chupacabra -- Reminded me of La Llorona in Hollwood, obviously. Both events excel with these folkloric stories. Wish it had more substance. (B-)
5. Dead Man's Pier -- Gorgeous and immersive but kind of a snooze overall. I've read that people "want to live" in this house because it's so immaculate. I get what they mean, but also -- you shouldn't wanna live in an HHN house. You should be scared. Kinda defeats the purpose. (B-)
6. Legends Collide -- Pretty cool to do Hollywood first and then this one to get the full story. A fairly intense house but nothing in it is nearly as good as the "triple-threat" takedown at the end of the Hollywood version. (C)
7. Spirits of the Coven -- I thought the way this unfolded was predictable and dull but I did like some of the scenic. (C-)
8. Blumhouse -- Everything people said about this one is true -- Freaky portion is forgettable; Black Phone is strong (but not so strong). (C-)
9. Weeknd -- It's just way better in Hollywood. The Weeknd himself helped cast the actors and had input on the design, and it shows. (C-)
10. Hellblock -- It's tough given the Evil Dead circumstances, but still, this was just bad. (D)

Points for no black walls, I guess? Scare zones were cool -- different, but cool. I dunno, I hate to be dismissive but the night was a let down in a lot of ways. (I won't even get into lines/operations/yadda yadda.) It apparently being a down year in general + it being late in the season probably didn't do me any favors. I will say, it won't deter me from returning in the future. Hopefully I'm back before long and get to experience the event everyone describes.

Great review. I was waiting to say this until after the event .You can make spectacular sets but the actors bring the story to life. Many of the scare actors do an amazing job but some just seem to have a lack of passion I seen In years past. Maybe , I was naive to believe it was more then a $15 an hour job or Universal did a better job of hiding it. I don’t blame them , they are not being motivated by the people above them. The empty boo holes and seeing TM’s attack guests during Ian on social media for asking if HHN was running really was eye opening. There seems to be low morale that is now noticeable to the guests.

This year didn’t have the “magic“ that was there in years past. The houses didn’t feel like you were walking through a horror movie , maybe just the movie set. IMO it should be completely unacceptable for a guest to wait 60 minutes for DMP and not see the violinist. Maybe they blame labor shortage or other external reason. I just hope they get it together internally. Hate to say this I think I’m going to scale back next year and only make 1 trip down.

I Don’t want this post to come off as ripping scare actors or hating on victims of Hurricanes , just my personal experience this year.
 
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I must know as well.
It was constant during Hurricane Ian on the Orlando HHN Facebook page. On-site guest were being ridiculed for asking if the parks were opening . Some admitted to being TMs. One person want as far as saying they worked all night so people can have their entitled vacations and never got a thank you from any guests. One Scare Actor said something to the effect of I hope you all are happy HHN is opening, but there will be No scare actors so Universal is ripping you off. Again this is not the majority, I seen other TMs warn them about the post saying it’s against social media policy but seems they didn’t care.

You couldn’t even ask if the parks were opening without being labeled a hater of flood victims. I get it but its an HHN page, guests spent thousands to be there they had collateral damage as well. Again it was just an eye opener… you don’t really see this at the mouse. I get it it’s just a job to them but to the guests it’s magic. There are people that fly in from around the world maybe it’s there only visit in decades , emotionally it’s devastating for them.
 
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