We got up around 7AM to prep for 9AM early entry. By 7:40AM or so, we were downstairs and found a lengthy line snaking out of Stella Nova's grab-and-go market/coffee shop. For those who don't realize, this is essentially a Starbucks, even though it isn't branded as one. It carries all of the Starbucks coffee and equipment, but because the store sells other non-Starbucks products (including generic snacks and ice cream), they went with a Stella Nova-specific name. The good news is they worked through the line quickly, and we were on the move by 7:50AM or so.
The walk from Stella Nova to the Epic Universe gates is very fast - about ten minutes at a good pace - though it is inevitably not as picturesque or enclosed as the walks from the resorts to the parks on the North Campus. There are shuttles for those who wish to avoid the trek.
We arrived to a smattering of people waiting for security to open and picked a short line. A very boisterous and friendly security guard was going the extra mile to hype up the crowd and entertain guests (think WaterWorld competitive chants). He made the wait memorable, and I really enjoyed his antics.
Security opened by 8:15AM or so, and then there was another 15 minute wait for them to start scanning tickets and admitting us through to Celestial Park. I really like the new turnstile-less ticket scanners, and I had no issues with the facial identification at any point during the trip.
The front-of-house areas for Celestial Park are very attractive and engaging, though they don't reach the heights of Port of Entry - still Universal's gold standard. The Chronos is striking, but sadly, no part of it ever span during our visit. Not a great sign for a park this young. Many guests looked up at it confusingly when we were directed to do so by staff and the opening announcements.
A quick thing: I really, really like the term "travelers" as both a way to position guests in this world and a means to refer to everyone in a gender neutral term. I despise the use of the word "friends" by the Disney parks, which feels condescending and presumptive.
We stayed to the left and were near the front of the crowd. By 8:45AM, the opening announcement played, and we were gently guided to...
Super Nintendo World
- I get why it's set up the way it is, but those poor dual escalators just inside the portal get absolutely bombarded at the top of the day. It's a nasty chokepoint that the team members did an admirable job managing. It just makes for an unfortunate moment of chaos after an otherwise fairly leisurely and respectful rope drop procedure.
- I've been to the Hollywood Super Nintendo World more times than I can count at this point, so there was inevitably less of a "wow" factor for or even innate excitement for this portal. With that said, my biggest takeaway is the sheer size of Orlando's installation. Everything - everything - feels scaled up. More games. More food options. More nooks and crannies with activations. More figures (more on that in a minute). More stairs.
- I was laser-focused on getting us to Donkey Kong Country as quickly as possible, so we slipped through the stampede toward Mario Kart and made our way through the secondary pipe, which is fairly tucked away!
- Now, I was aware that Mine Kart Madness frequently does not open for early entry, but I don't think the park does a sufficient job messaging this to the average guest. The sign at the front of the park indicated that Super Nintendo World would be open, but it made no distinction as to what specific rides would and would not be available. Signage at Mine Kart's entrance indicated a 10AM opening, but the ride was already cycling, so we decided to wait. We had no Express on Friday, and we figured this was our only chance to get on the ride. (My fiancee will not wait more than 40 minutes or so for anything.)
- We observed tides of people arriving, learning the ride was not open, and receding. A small crowd stuck it out despite halfhearted warnings that they expected to open at 10AM.
- I had noticed some complaining about the lack of musical variety in Donkey Kong Country. I will admit that I chalked that up to Nintendo super fans hoping to see more tracks from what's undeniably a storied library of great tunes. Now that I've spent some time in the area, however, I see this is a literal pain point. As far as I can tell, there is exactly one (1) track that loops in the entire DK Country walking area (i.e. anywhere outside the ride or its queue).
- In fact, I would go so far as to say that Donkey Kong Country has a hostile guest design. It's a dead end that isn't the easiest to find in the first place, as the loud entrance is hidden behind a blind corner. Everything appears built to funnel you toward Mine Kart Madness, with the character meet and greet area, snack stand, power band game, and shop cart feeling like afterthoughts shoved to the side. But it's that one music track playing incessantly that seems configured to compel you to get in, ride, spend your cash, and leave as quickly as possible. I do really think they need to add a few additional music tracks, as that would help, but it wouldn't fix all of this sub area's problems.
- Around 9:30AM or so, we were led into the queue and managed to be among the first 20 or so standby guests.