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Waits and Uptime Reports - Hagrid’s Magical Creature Motorbike Adventure

  • Thread starter Thread starter Parkscope Joe
  • Start date Start date Jul 5, 2019
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cwoms1991

cwoms1991

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  • Jul 9, 2019
  • #141
Good news, today’s lesson is back on schedule. Took them about 27 minutes to reopen after Hulk was shown open on the app after the storm.
 
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cwoms1991

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  • Jul 9, 2019
  • #142
I just got off after the weather delay. 7 trains were running after coming back up. Ride is currently closed due to capacity but the queue is cleared and empty trains are cycling. They are saying that they pushed the extended maintenance to the night time so they can open on time for the morning guests.
 
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JT308

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  • Jul 9, 2019
  • #143
Maybe this belongs in the other thread, but for those that like nerd posts, I'm 99% sure I've figured out the whole timing situation.

First, the ride is 3 minutes (180 seconds) from accelerating around the corner to hitting the beginning of unload, that doesn't change. What does change is the belt speed: there are 36 "blocks" as I'll call them, where each block is the length of one car, and the timing for those can be altered. This includes 10 blocks at unload, 6 on the curve to load, 14 at load, and 6 on the curve out (the train starts accelerating as soon as the front of the 7th car hits). During media/team member previews the belt speed was 5 seconds, opening thru the first few weeks was 4 seconds, and now is at approx. 3.5 seconds (looking at POV's).

So the formula for calculating total time is 180+36*belt speed, in this case 180+(36*3.5) = 306 seconds.

cwoms1991 said:
7 trains are running back to back with about 15 seconds in between of them. But there is a large 45 second gap in between of those 7 if that makes sense.
Click to expand...

So as each train is 7 blocks, and I'm gonna assume it was 4 blocks between each train (3.5*4= 14 seconds), you had 6 11 block cycles and then the 7th train. (66+7)*3.5 = 256 seconds, plus your approximate 45 second gap, which I'm gonna assume was actually 50 seconds, and you get to 306 seconds. Capacity was 1150 pph. (3600/306 *7 trains*14 people)

At absolute max capacity, the 12 trains are running at 3 seconds per block with only one block between them, so 8 blocks per train. 36*3+180= 288 seconds. 8 blocks*3 seconds*12 trains = 288 seconds. Capacity would be 2100 pph.

If anyone thinks any of this is wrong lmk.
 
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cwoms1991

cwoms1991

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  • Jul 10, 2019
  • #144
Too much math lol. But I’m glad someone here other then me, took the time to figure it out. Honestly with the 7 trains running the line was chugging along. The 46 minute wait was not bad at all. That was without any delays I believe. Hard to tell when your inside. If they could get 8-9 on there I think that would be the best scenario. I would not shoot for 12.
 
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Teebin

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  • Jul 10, 2019
  • #145
fryoj said:
By doing that rather than keeping them evenly spaced, they can essentially test a higher train count. They can test everything with rapid fire dispatches, and if something gets backed up, they have the 45 second gap to catch back up. Where if they had 2 more trains on, it would cause a stop somewhere.
Click to expand...

I love this theory and it makes so much sense from a programming point of view. It is a kind of very acceptable B mode.
 
Last edited: Jul 10, 2019
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Tbad556

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  • Jul 10, 2019
  • #146
The app is showing it open with a 180 minute wait at park open today.
 
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Shadow Carelli

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  • Jul 10, 2019
  • #147
shiekra38 said:
It has literally been raining all day
Click to expand...

Went to the park on Tuesday and talked to the TM’s while the ride was down for 2 hours at park open. They’re trying to have 7 trains on the tracks at once, but 2 of the trains are having issues with sensors and safety restraints so they have to keep switching them on and off the tracks. They’re working intermittently. The goal is to eventually get to 12. Opening day they only had 3 operational.

Also, the computer and sensors for the backwards launch brakes got fried and they had to take an emergency trip to Switzerland and get new ones From Intamin.

They also plan to start opening with the park and closing around 5:00PM or so now so they can give tech some day light as well as all night to work on the attraction.
 
Last edited: Jul 10, 2019
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wickedwrister

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  • Jul 10, 2019
  • #148
Hi everyone, new guy here. Thanks for all the great tips and info on the boards.

Been tracking this ahead of my going in August for a few days. It appears that the wait times for people are definitely less than whatever is posted as long as the ride doesn't go down. I was wondering if people wanted to use an easy to reference format if they have been on the ride so people can start tracking actual waits. Something like

Single Rider or Regular line:
Posted wait time:
Actual wait time:
Did ride go down while in line (Y/N?, # of delays):

Thoughts?
 
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cwoms1991

cwoms1991

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  • Jul 10, 2019
  • #149
Shadow Carelli said:
Went to the park on Tuesday and talked to the TM’s while the ride was down for 2 hours at park open. They’re trying to have 7 trains on the tracks at once, but 2 of the trains are having issues with sensors and safety restraints so they have to keep switching them on and off the tracks. They’re working intermittently. The goal is to eventually get to 12. Opening day they only had 3 operational.

Also, the computer and sensors for the backwards launch brakes got fried and they had to take an emergency trip to Switzerland and get new ones From Intamin.

They also plan to start opening with the park and closing around 5:00PM or so now so they can give tech some day light as well as all night to work on the attraction.
Click to expand...
Did they happen to say how long they are going to be closing at 5 for? Or is this going to be for quite sometime do we think?
 
JungleSkip

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  • Jul 10, 2019
  • #150
cwoms1991 said:
Did they happen to say how long they are going to be closing at 5 for? Or is this going to be for quite sometime do we think?
Click to expand...

Until UOR comes out and says they will be closing at 5, take what TMs say with a grain of salt.
 
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jrn14

jrn14

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  • Jul 10, 2019
  • #151
Also I'd imagine the plans are very fluid right now. They will probably continue to alter their approach based on the performance and response.
 
shiekra38

shiekra38

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  • Jul 10, 2019
  • #152
Shadow Carelli said:
Went to the park on Tuesday and talked to the TM’s while the ride was down for 2 hours at park open. They’re trying to have 7 trains on the tracks at once, but 2 of the trains are having issues with sensors and safety restraints so they have to keep switching them on and off the tracks. They’re working intermittently. The goal is to eventually get to 12. Opening day they only had 3 operational.

Also, the computer and sensors for the backwards launch brakes got fried and they had to take an emergency trip to Switzerland and get new ones From Intamin.

They also plan to start opening with the park and closing around 5:00PM or so now so they can give tech some day light as well as all night to work on the attraction.
Click to expand...
There were rumors of the launches overheating.

The weather is not going to do them any favors the next couple of week...It was really rainy the week it opened, and then really really hot, and now it's going to super rainy again
 
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Shadow Carelli

Shadow Carelli

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  • Jul 10, 2019
  • #153
cwoms1991 said:
Did they happen to say how long they are going to be closing at 5 for? Or is this going to be for quite sometime do we think?
Click to expand...

It will depend on crowds/weather/ride performance. But that can all change on a dime. If the line is around 2 hours or more by 5:00PM they will attempt to close for capacity. That’s all I was told. Like JungleSkip said, we just have to take it all with a grain of salt. :thumbsup:
 
TommyJK

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  • Jul 10, 2019
  • #154
JT308 said:
Maybe this belongs in the other thread, but for those that like nerd posts, I'm 99% sure I've figured out the whole timing situation.

First, the ride is 3 minutes (180 seconds) from accelerating around the corner to hitting the beginning of unload, that doesn't change. What does change is the belt speed: there are 36 "blocks" as I'll call them, where each block is the length of one car, and the timing for those can be altered. This includes 10 blocks at unload, 6 on the curve to load, 14 at load, and 6 on the curve out (the train starts accelerating as soon as the front of the 7th car hits). During media/team member previews the belt speed was 5 seconds, opening thru the first few weeks was 4 seconds, and now is at approx. 3.5 seconds (looking at POV's).

So the formula for calculating total time is 180+36*belt speed, in this case 180+(36*3.5) = 306 seconds.



So as each train is 7 blocks, and I'm gonna assume it was 4 blocks between each train (3.5*4= 14 seconds), you had 6 11 block cycles and then the 7th train. (66+7)*3.5 = 256 seconds, plus your approximate 45 second gap, which I'm gonna assume was actually 50 seconds, and you get to 306 seconds. Capacity was 1150 pph. (3600/306 *7 trains*14 people)

At absolute max capacity, the 12 trains are running at 3 seconds per block with only one block between them, so 8 blocks per train. 36*3+180= 288 seconds. 8 blocks*3 seconds*12 trains = 288 seconds. Capacity would be 2100 pph.

If anyone thinks any of this is wrong lmk.
Click to expand...

I like the intense calculations. But I was able to come up with a similar "theoretical capacity" with some some simpler calculations.

It all comes down to how often you can launch trains on average:

If you can launch a train on average every 25 seconds, the calculation becomes fairly simple. train every 25 seconds = 144 trains/hour. 14 seats to a train = 2016 pph

At an average of say 22 seconds per train launch, that becomes ~163 trains per hour which then equals 2282 pph
 
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JT308

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  • Jul 10, 2019
  • #155
TommyJK said:
I like the intense calculations. But I was able to come up with a similar "theoretical capacity" with some some simpler calculations.
Click to expand...

Unless they are running 9 trains at 36 second dispatches, 10 at 30, or 12 at 24 (24 seconds is the quickest time they could have), you're gonna have a situation where there will be a bigger gap between at least one pair of trains than the others. It's close, for example in your 25 second scenario I'd get the hourly to be 1925, because you can only run 11 trains, but I'm a nerd and trying to get exact here lol (and in a perfect world where the ride never breaks down).
(36*3+180= 288, 288/25 = 11.52 which you can't round up. 3600/288 * 11 trains *14 persons = 1925 pph)

Teebin said:
I love this theory and it makes so much sense from a programming point of view. It is a kind of very acceptable B mode.
Click to expand...

I have to disagree because the belt is all connected. If the 7th train stops at the end of load, and there is a huge gap before the 1st train, the 1st train will either stop wherever it is on the belt, or stop right when it gets to the belt, it can't move up closer to the 7th train to close the space. You could fit 7 trains on the belts and the break run if spaced close together, but now you have a big block of empty space and can't. Let me be clear, there's no good solution to this the way they have it working, unless they allow the trains to move independently of each other in the belt section. Even HRRR still has issues with having to stop the belt at times, so I'm not sure this issue is going to disappear.
 
shiekra38

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  • Jul 10, 2019
  • #156
JT308 said:
Unless they are running 9 trains at 36 second dispatches, 10 at 30, or 12 at 24 (24 seconds is the quickest time they could have), you're gonna have a situation where there will be a bigger gap between at least one pair of trains than the others. It's close, for example in your 25 second scenario I'd get the hourly to be 1925, because you can only run 11 trains, but I'm a nerd and trying to get exact here lol (and in a perfect world where the ride never breaks down).
(36*3+180= 288, 288/25 = 11.52 which you can't round up. 3600/288 * 11 trains *14 persons = 1925 pph)



I have to disagree because the belt is all connected. If the 7th train stops at the end of load, and there is a huge gap before the 1st train, the 1st train will either stop wherever it is on the belt, or stop right when it gets to the belt, it can't move up closer to the 7th train to close the space. You could fit 7 trains on the belts and the break run if spaced close together, but now you have a big block of empty space and can't. Let me be clear, there's no good solution to this the way they have it working, unless they allow the trains to move independently of each other in the belt section. Even HRRR still has issues with having to stop the belt at times, so I'm not sure this issue is going to disappear.
Click to expand...
That's why I feel 12 is crazy talk without the ride being interrupted and therefore ruined
 
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fryoj

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  • Jul 10, 2019
  • #157
JT308 said:
I have to disagree because the belt is all connected. If the 7th train stops at the end of load, and there is a huge gap before the 1st train, the 1st train will either stop wherever it is on the belt, or stop right when it gets to the belt, it can't move up closer to the 7th train to close the space. You could fit 7 trains on the belts and the break run if spaced close together, but now you have a big block of empty space and can't. Let me be clear, there's no good solution to this the way they have it working, unless they allow the trains to move independently of each other in the belt section. Even HRRR still has issues with having to stop the belt at times, so I'm not sure this issue is going to disappear.
Click to expand...
While the belt and the cars are set to synchronize, I am positive they can make the trains run faster or slower than the belt if need be.
 
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Teebin

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  • Jul 10, 2019
  • #158
fryoj said:
While the belt and the cars are set to synchronize, I am positive they can make the trains run faster or slower than the belt if need be.
Click to expand...

Right, I agree... and they have to be doing something with the 7 trains during the 45 second gap... they are sitting idle somewhere!!!
 
L

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  • #159
Thinking about a trip the weekend after Labor Day. Do we think Hagrid will be operating normally with reasonable waits by then?

Right now it seems to be hit or miss depending on the day.
 
jrn14

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  • #160
Today seems to have been a good day ... showing 120 minutes right now.
 
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