I think you nailed it.
I suspect people don't generally mind a preshow, singular, when it comes to rerides, especially if it's entertaining and brief. It's when you have multiple preshows that the experience of seeking a reride becomes an exercise in frustration. As you said, Rise of the Resistance gets away with it because it's actively breaking conventions, offering a variety of essential Star Wars settings (Resistance base! Spaceship! Star Destroyer!), and incorporating plenty of entertaining and exciting tech and show elements.
I'd argue a super headliner harmed by its excessive preshows is, unfortunately, Escape from Gringotts. I think the first preshow has really underrated writing, and in isolation it isn't an issue... but there are actually three preshows you have to get through, plus an additional wait, to actually get on the ride. (Bill's Office > Antechamber Before Elevators > Elevator.) Only one of those, the elevator, is especially exciting to experience. Even cutting out the antechamber spiel would help, but the flow unfortunately wasn't designed for that, and it's where Universal sticks the requisite warnings about the true nature of the ride.