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Hidden Spell Casting Locations

  • Thread starter Thread starter BamaToTheBone
  • Start date Start date Jul 19, 2014
BamaToTheBone

BamaToTheBone

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  • Jul 19, 2014
  • #1
Has anyone found any of these? And if so, where are they? T-minus 8 days until my family and I leave for Universal for our tenth trip!
 
Brian G.

Brian G.

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  • Jul 19, 2014
  • #2
BamaToTheBone said:
Has anyone found any of these? And if so, where are they? T-minus 8 days until my family and I leave for Universal for our tenth trip!
Click to expand...

We're actually working on an article for that now!
 
Teebin

Teebin

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East Central Florida
  • Jul 19, 2014
  • #3
Aah... there are hidden locations that are not indicated on the enclosed maps. I had no idea.
 
BamaToTheBone

BamaToTheBone

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  • Jul 19, 2014
  • #4
Will it be up before next Sunday? :smiley:

BriMan said:
We're actually working on an article for that now!
Click to expand...
 
violarum

violarum

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peregrine woods
  • Jul 20, 2014
  • #5
From what I've heard internally, there are two, and I've done them both. :)
 
Brian G.

Brian G.

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  • Jul 20, 2014
  • #6
BamaToTheBone said:
Will it be up before next Sunday? :smiley:
Click to expand...

That's the plan!
 
Eckert

Eckert

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  • Jul 20, 2014
  • #7
There are only three. Two are by the window display near Florean, and the other is by Scribbulus. A little underwhelming, if I say so myself.
 
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Skipper Justin

Skipper Justin

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  • Jul 20, 2014
  • #8
Several of the locations were not working today.
 
violarum

violarum

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  • Jul 20, 2014
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I've only tried one of the two by Florean then, that's cool to know I've still yet to discover something!

However, there is so much potential and I truly believe we should be seeing a lot more opportunities. They're pretty low maintenance after the construction/design phase, and an implementation within attraction queues would be so cool too.

Also, we need to get on the coding side of things and develop our own fun spells and whatnot. Any coding gamers out there?
 
MrRoamer

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  • Jul 20, 2014
  • #10
violarum said:
I've only tried one of the two by Florean then, that's cool to know I've still yet to discover something!

However, there is so much potential and I truly believe we should be seeing a lot more opportunities. They're pretty low maintenance after the construction/design phase, and an implementation within attraction queues would be so cool too.

Also, we need to get on the coding side of things and develop our own fun spells and whatnot. Any coding gamers out there?
Click to expand...

I'm sure there's a few of us on here that are.

I also have a background in 3d modelling, game design, and ride films.

Would definitely be a fun thing to tinker with.
 
Last edited: Jul 20, 2014
F

freediverdude

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Lutz, FL
  • Jul 20, 2014
  • #11
They REALLY really need to sell something that you can take home and use the wand with. It would be a must have accessory.
 
Potterfreakbeisker

Potterfreakbeisker

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Jacksonville,FL
  • Jul 21, 2014
  • #12
Does anybody know the significance of the symbols that appear on the map in Knockturn? Pretty sure they aren't more locations...
 
Skubersky

Skubersky

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  • Jul 22, 2014
  • #13
Potterfreakbeisker said:
Does anybody know the significance of the symbols that appear on the map in Knockturn? Pretty sure they aren't more locations...
Click to expand...

The hidden symbols on the map represent the shape you must cast activate the hidden effect in the Scribbulus window
 
aheying7

aheying7

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  • Jul 27, 2014
  • #14
Could someone tell me where these are or give me a link to the article? I'm headed to Orlando tomorrow. I'm so excited! I haven't been since spring of 2012. It's been too long.
 
G

glocon

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  • Sep 11, 2014
  • #15
Briman- I'm gonna print out that article and bring it with me next month.
Love these forums!
 
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